Rules

Participatory Event Rules

Basketball Shootout

Teams have one session to score as many points as possible against the clock.

  • Each team is comprised of up to four participants.
  • This event is co-ed.
  • Each team has 90 seconds to shoot as many baskets as possible with one ball from seven pre-marked spots of different point values.
  • One point is awarded for a three-foot shot, three points are awarded for a 10-foot shot and five-points are awarded for a 20-foot shot.
  • No shooter will be permitted to shoot two consecutive shots.
  • Only one ball can be used during the competition.
  • Teams will be permitted two shooters and two rebounders.
  • Scoring:
    • The points scored from successfully making baskets are totaled to determine the team’s final score.
    • The team with the most points wins the competition.
    • In the case of a tie, the following determines the winner:
      • The team that hits the most baskets from 20 feet away.
    • Then the most baskets 10 feet away,
    • Then the most baskets three feet away—if still tied, the points will be evenly divided.

Corn Hole Toss

Teams have one opportunity to score as many points as possible against the clock.

  • This event is co-ed.
  • Each team will be comprised of a minimum of three and a maximum of six participants.
  • Each team member will be positioned at one of the three corn hole boards, teams with more than three participants will position up to two people at each board.
  • One member of the team will start with four corn hole bags and will toss all four bags to the corn hole board to the right. Once all four bags are tossed and landed, the teammate at that board can pick up the bags and toss to the board to the right.
  • Once the bags have been tossed and landed, the teammate at that board can pick up the bags and begin tossing.
  • Teams will have three minutes to toss as many bags as possible.
  • Teammates cannot alter or affect another teammate’s toss.
  • Corn hole boards will be placed 25 feet from each other.
  •  Scoring:
    • Bags tossed or knocked into the target hole are worth three points.
    • Bags that land (and remain) on the target board are worth one point.
    • Bags that hit the ground before landing on the board or going in the hole DO NOT COUNT
    • Bags that land (or end up) on the ground are worth zero points.
    • The team with the most points wins the competition.
    • If there is a tie, the points will be evenly divided.

Raymond James Field Hockey Shot

Teams have one session to score as many points possible.

  • Each team is comprised of up to three employees.
  • This event is co-ed.
  • Each participant will have eight total attempts at the goal:
    • Two penalty strokes,
    • Two 16 meter shots from straight ahead
    • Two 16 meter shots from a 45-degree angle from the right
    • Two 16 meter shots from a 45-degree angle on the left
  • Each shot will be assigned a point value. The total sum of points scored by each participant will be combined to determine the team score.
  • The team with the most points wins the competition.
  • Participants must use field hockey sticks and balls provided by the event staff.
  • The tie will be broken by the team that makes the most penalty strokes. If the penalty stroke provision does not break the tie, points will be evenly divided.

Football Accuracy Throw

Teams have one session to score as many points possible.

  • A team will be comprised of four participants.
  • This event is co-ed.
  • Each team member will throw a total of five footballs at the targets.
  • Targets will vary in distance and size and will be allotted different point values.
    • One point will be given for a football landing in the target that is five yards away.
    • Three points will be given for a football landing in the target that is 10 yards away.
    • Five points will be given for a football landing in the target that is 15 yards away.
    • Seven points will be given for a football landing in the target that is 20 yards away.
  • A participant may throw his/her footballs at any target.
  • Participants must use the footballs provided by the event staff.
  • The team with the most points wins the competition.
  • Ties will be broken by:
    • The team that hits the most targets 20 yards away,
    • Then the team that hits the most targets 15 yards away,
    • Then the team that hits the most targets 10 yards away,
    • Then the team that hits the most targets five yards away.
  • If still tied, the first and second place points will be evenly divided.

Frisbee Toss

Teams have one session to score as many points as possible against the clock. Points are scored when a Frisbee is successfully caught before touching the ground and is placed in a basket.

  • A team will be comprised of four participants.
  • This event is co-ed.
  • Teams will designate two catchers/throwers, the other two team members will pass the Frisbees to the throwers.
  • Each team will start with 10 Frisbees and will have two minutes to throw and catch as many Frisbees as they can—back and forth—from a distance of 10 yards.
  • The catcher will be required to put the Frisbees into the provided basket.
  • The catcher may not bat the Frisbees into the basket. It must be a catch and then released into the basket.
  • Frisbees that touch the ground will be eliminated from the competition.
  • Participants may only throw one Frisbee at a time.
  • The team with the highest number of Frisbees placed in the baskets wins the competition.
  • If there is a tie, the points will be evenly divided.

Parallel Parking

  • Each company will be permitted to enter two employees.
  • This event is co-ed.
  • Participants will have the opportunity to park one of the two vehicles provided: midsized or large (SUV or full-sized truck).
  • Participants will choose one of the two vehicles.
  • Participants will receive 25 points for successfully parking the mid-sized vehicle or 75 points for successfully parking the large vehicle.
  • To be deemed successful, the vehicle must be parked inside the designated 23’ X 7’ parking lines using no more than three gear changes and within the three-minute time limit. Participants will be disqualified for any of the following infractions:
    • Hitting a cone.
    • Touching a boundary line with the tire.
    • Exceeding the permitted gear changes.
    • Exceeding the time limit.
    • Parking further than two feet from the passenger side boundary line.
  • Each participant must show a valid driver’s license.

Soccer Shootout

Teams have one session to score as many points as possible. A team will be comprised of three participants.

  • This event is co-ed.
  • Participants will each shoot five attempts from 12 yards out at a regulation sized soccer goal. The goal will be divided into multiple sections, each section will have a different point value depending on the difficulty of the shot.
  • Each participant’s points will be totaled to determine the team score.
  • Balls will be provided by the event staff.
  • The team with the most points is the winner of this competition.
  • In the case of a tie, the following determines the winner:
    • The team that makes the most seven point shots.
    • Then the team that makes the most five point shots,
    • Then the team that makes the most three point shots,
    • Then the team that makes the most one point shots.
    • If there is a tie, the points will be evenly divided.

Softball Home Run Derby

This event is a slow pitch softball home run hitting contest using a pitching machine. Teams have one session and limited time to score as many points possible.

  • Each team is comprised of up to four participants, two male and two female.
  • There are three positions in this event:
    • Batting—Three different team members will each receive 90 seconds at the plate to hit as many home runs (ball batted over the fence in fair territory) as they can.
    • Pitching—The pitcher will be responsible for feeding the softballs into the pitching machine.
    • Fielding (up to two)—The fielders have the opportunity to make a catch by fielding batted balls on a fly that do not go over the fence.
  • Participants are limited to one at-bat.
  • A ball cannot be pitched until the previous pitched ball lands or is caught.
  • Teams will have 20 seconds to switch positions between batters.
  • Teams must use the bats and balls provided at the event.
  • Each home run will be worth five points.
  • Each catch will be worth one point.
  • The points scored from home runs and catches will be totaled to determine the team’s final score. The team with the most points wins the competition.
  • In the case of a tie, the team that hits the most home runs wins.
  • If there is still a tie, points will be evenly divided.

Tennis Rally

This event is a skills competition where participants score points during a tennis drill.

  • Each team will be comprised of up to four employees.
  • This event is co-ed.
  • Two members will have tennis racquets, one on each side of the net. The third and fourth (if wanted) member will serve as the ball retriever/feeder for the team.
  • The two members on each baseline (must stay behind the baseline) will get two minutes to rally the ball back and forth attempting to hit the ball through three circular target holes above the net line.
  • Players will get three points for hitting through the middle target hole and five points for hitting through either the left or right target holes.
  • The three targets across the net will be approximately 19 inches wide and 22 inches long.
  • Teams must have at least three team members present and ready to compete at the same time. Individual scores will be added together to create a team score, and the team with the highest combined scores will be declared the winner.
  • Ties will be broken by:
    • The team that hits through the most left/right targets,
    • Then the team that hits the most center targets,
    • If still tied, the first and second place points will be evenly divided.

Competitive Event Rules

3 x 3 Basketball

This event is a double elimination, 3X3 basketball tournament.

  • Each team may have up to six players.
  • This event is co-ed and a team must have a male and female participant on court at all times.
  • A regular basket is worth one point. A successful basket from behind the three-point line is worth two points.
  • The first team to score 10 points with a two-point advantage wins with a 14-point cap.
  • Fifteen-minute time limits will be enforced for each game played. If the game is tied after the time limit, the next point scored wins the game.
  • A coin toss determines the first possession.
  • The “take back” line is outside of the two-point line above the foul line. Both of the shooter’s feet must be clearly behind the line.
  • After a score, the ball must change possession, be taken out beyond the two-point line and above the foul line, and be “checked” by the defense before play begins.
  • The ball must be taken back on every change of possession. Failure to take the ball back will result in a loss of possession.
  • After all fouls or out-of-bounds occurrences, the ball is to be taken out at the “take back” line.
  • After a score, foul or out-of-bounds, the ball must be passed from the person taking it out, to one of his/her other team members to begin play again.
  • No dunking allowed. Any dunking observed on a basket may result in dismissal of the entire team from the tournament.
  • Each team is allowed one 45-second time-out.
  • No stalling allowed. An unofficial 30-second shot clock is in effect at all times, and may be enforced by the official. Failure to attempt a shot and hit the rim within 30 seconds after being advised by the official will result in the loss of possession.
  • Jump balls go to the defense.
  • NON-SHOOTING FOUL RULE: First six fouls results in possession of the ball. Fouls seven and up result in one foul shot and the ball
  • SHOOTING FOULS: For the first six fouls: if the shot is made, one foul shot is awarded and change of possession. If the shot is missed, shooter receives one foul shot if the foul was committed inside the three-point line, and two foul shots if the foul was committed outside the three-point line and change of possession. Fouls seven and up: same rules apply but the fouled team keeps possession.
  • If the official rules a flagrant foul without ejection, the player fouled shoots one free throw and retains possession. Flagrant fouls or continuous misconduct that result in a player being ejected will result in an automatic disqualification of the team. Two flagrant fouls on one team will result in an automatic ejection of the entire team. Any team involved in fighting, for any reason, will be ejected.
  • All games will have a certified official.
  • Three second rules apply.

WDRB Dodgeball

This event is a single elimination dodge ball tournament.

  • Each team will be comprised of up to 10 participants.
  • This event is co-ed.
  • Each match will be best of three games with each game lasting no more than five minutes.
  • Each game begins with no more than six players and no less than three competing on a side, other players are available as substitutes.
  • Teams may only substitute players in between games or in the case of injury.
  • The game must begin with at least one male and one female on the court. In the event that a team does not have a female available, the team will begin down one player.

Mile Run

This event is a one-mile run comprised of four, quarter mile laps on a regulation track.

  • Each company will be allowed to enter up to two participants in each age group—one in the women’s race and one in the men’s race—for a maximum of 10 runners representing each team.
  • Runners will compete in one of five age group races:
    • 29 and under
    • 30-39
    • 40-49
    • 50-59
    • 60 and older
  • Depending on the number of runners entered, age divisions may be placed in combined heats.

ZirMed Obstacle Run

Teams have one opportunity to race against the clock.

  • Each team is comprised of four participants, two male and two female.
  • All team members will be stationed at the start of the course. Each participant will complete the obstacle course, return to the start and touch hands with the next team member, until all four team members have run the course.
  • The course length will be a loop of approximately 100 yards with obstacles such as army crawls, tires, dizzy izzy, up downs, etc.
  • The clock will start when the first team members begins, and the clock will stop when the fourth team member completes the course.
  • The fastest times for each team will determine the order of finish.
  • The two teams with the fastest times in each division will compete a second time head-to-head for bragging rights and bonus points. The same four competitors who compete in the first-round MUST compete in the finals.

Republic Bank Tug-of-War

This event is single-elimination, team Tug-of-War tournament.

  • Each company is allowed up to 10 participants on its roster. A maximum of six players can tug at one time: three male and three females. A team may field a minimum of four people (two male and two female).
  • Once an alternate replaces a participant, that participant may not re-enter the competition.
  • The rope will be two inches in diameter, 150 feet long and made of hemp. It will be marked with red, blue, and white tape.
  • All tugs will be conducted on a natural grass surface.
  • No electric sound systems, horns, whistles, etc., may be used in encouraging teams. This means anything other than the human voice is not permitted.
  • Long-sleeved shirts must be worn by all participants. Gloves and belts are optional.
  • Boots may be worn including combat, hiking, or other types with vibram soles. No spikes, cleats, studs, hobnails, or other metal fittings will be permitted, including soccer or football shoes with rubber cleats. If there is a question on allowable footwear, check with the Tug-of-War officials before the event. Tug-of-War officials reserve the right to disallow participation if unsafe conditions are deemed to exist.
  • No sticky substances or other substances may be used on hands or gloves to gain an advantage.
  • Teams will be lined up so that the rope will be pulled on the right side (under the participants’ right arms). The anchor (the last person) will be permitted to tie in, and is the only member who can touch the ground with only his hands. No other team member is permitted to sit on the ground for more than five seconds, this includes the anchor.
  • Males and females must alternate in positions on the rope.
  • One coach per team will be permitted on the line to assist with organization. It will be the coach’s responsibility to notify the official that the team is ready to tug.
  • The tug will be started on the command of the official. The team that pulls the rope 12-feet from the center will be declared the winner. A whistle or horn will signal the end of the tug.
  • There will be a five-minute time limit on each tug. The team ahead at the time limit is declared the winner. All tugs will be timed.
  • Prior to the beginning of the pull, no participant may “dig-in” to the ground.
  • This will be a single-elimination tournament. Winning teams will continue to advance in their division until the overall winner has been declared.
  • A minimum of five minutes rest between tugs will be permitted.

Good Sports Activities Rules

These events and activities are optional.

Horseshoe Southern Indiana Wellness Walk

All team members are encouraged to participate in the wellness walk. Five bonus points will be awarded for all who finish, up to a maximum of 50 points per team.

CEO selfie

Companies can earn 10 bonus points for each selfie taken with the CEO and team members, up to 50 bonus points. Photos must include the hashtag #SportsinLou and tag the Louisville Sports Commission Instagram account (@SportsinLou).

Food Drive

Companies that choose to participate in the food drive will be awarded 50 bonus points. We ask that teams bring non-perishable food items to the information tent between 9 a.m. and noon.

Sports Equipment Drive

Companies that choose to participate in the sports equipment drive will be awarded 50 bonus points. The sports equipment items must be new or gently used and brought to the information tent between 9 a.m. and noon.

Hop Scotch

Team members will have the opportunity to draw their favorite hop scotch course; the most creative course drawing will win 25 bonus points for their team. Once the drawing competition ends, the hop scotch courses will be open for play.

Team Tailgating Contest

Team members are encouraged to decorate their company team tailgating area. Teams will be judged based on creativity of design décor, themes and overall spirit. Points will be awarded for first place (50 points), second place (25 points) and third place (10 points).

Team T-shirt Contest

Each team is encouraged to design t-shirts that include the company’s name to wear during competition. T-shirts will be judged based on creativity of design, themes and overall spirit. Points will be awarded for first place (50 points), second place (25 points) and third place (10 points).

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Who can I contact to learn more about the Corporate Games?

Stephanie Chalko at 502-736-3498 or schalko@louisvillesports.org.

Can substitutions to the team roster be made on the day of the event?

Sorry, but we can’t make any changes to the team’s roster on the day of the event. However, if there are any issues, team captains should go to the “Information Tent”.

Can we enter more than one person per age group in the mile?

You may enter only one male and one female competitor in each age group.

Skills and Endurance, We're Doing It All

The Louisville Corporate Games delivers a positive environment that encourages employee health and fitness, builds a sense of company spirit and fosters teamwork and fun through participation. Assemble your co-workers and let the games begin!

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